This project was more about special effects, sound, level layout, and code-based visual polish. I implemented outline shaders, sound effects (including cleaning them in another program and bringing them back in), the music (including editing so it could loop cleanly), particle effects, UI, finding and implementing all assets. It was a cute game to make.
This was made in 2 weeks! If I were to expand it, I would create more levels, add different pond environments, and hat customizability for each duck unit.
Playable and attribution:
https://aerismeadows.itch.io/foul-feud-quack-of-dawn