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Technical: Hidden

While this is a weirder project visual-wise, it had it's own share of visual challenges. In order to achieve the seamless effect, all the textures had to be rendered with no shadows or lighting, and placed very deliberately to keep up the illusion. I also had to implement a checkpoint system for the jumping segments. The layout of the levels had to be much more deliberate than my other projects since I couldn't rely on lighting and texturing to carry the visuals of the scene.
This was made in 1 week, and if I added more I would add longer levels that take advantage of the format of revealing what was already there before, like a pure white very tall room that keeps revealing more platforms as you go up.

Playable and Attribution:
https://aerismeadows.itch.io/rapid-prototype-hidden