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Rapid Prototyping Kitbash

I had to create a game every week for one semester, and focused on visuals alongside my teammate Jager who handled more technical aspects to these games. While I still wrote code for technical aspects some times, more often I was creating visual effects and custom weather or integrating a custom rendering engine for lighting. With the kitbashing, I found all the assets and designed the levels to create distinct environments that suited the type of game each week was trying to go for. Most often Jager and I would create puzzle based games, so the aesthetics often suited a space a player would spend some time in. None of the models are mine and were free for use.
Spring of 2021