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Technical: Pirate

In this project, I worked a lot with shaders, applying shaders to textures, adjusting the shaders with code, lighting, creating a script to add subtle rocking motion, adjusting the boids script on the fish, implementing sounds, UI, and changing the visual profile and render settings of the project to be compatible with the Lux shaders.
This was made in only 1 week. If I were to return to it, I would want to expand the stormy weather to be more dynamic, add sailing, and increase ambient environment effects.

Playable and Attribution of assets:
https://aerismeadows.itch.io/pirate-fishing-game